DOI: 10.1145/3517428.3544812
Terbit pada 22 Oktober 2022 Pada International ACM SIGACCESS Conference on Computers and Accessibility

CodeWalk: Facilitating Shared Awareness in Mixed-Ability Collaborative Software Development

Scott Reitherman Michael Lawrence Barnett Maulishree Pandey + 2 penulis

Abstrak

COVID-19 accelerated the trend toward remote software development, increasing the need for tightly-coupled synchronous collaboration. Existing tools and practices impose high coordination overhead on blind or visually impaired (BVI) developers, impeding their abilities to collaborate effectively, compromising their agency, and limiting their contribution. To make remote collaboration more accessible, we created CodeWalk, a set of features added to Microsoft’s Live Share VS Code extension, for synchronous code review and refactoring. We chose design criteria to ease the coordination burden felt by BVI developers by conveying sighted colleagues’ navigation and edit actions via sound effects and speech. We evaluated our design in a within-subjects experiment with 10 BVI developers. Our results show that CodeWalk streamlines the dialogue required to refer to shared workspace locations, enabling participants to spend more time contributing to coding tasks. This design offers a path towards enabling BVI and sighted developers to collaborate on more equal terms.

Artikel Ilmiah Terkait

"Do You Want Me to Participate or Not?": Investigating the Accessibility of Software Development Meetings for Blind and Low Vision Professionals

E. J. Edwards Isabela Figueira Joshua Garcia + 4 lainnya

11 Mei 2024

Scholars have investigated numerous barriers to accessible software development tools and processes for Blind and Low Vision (BLV) developers. However, the research community has yet to study the accessibility of software development meetings, which are known to play a crucial role in software development practice. We conducted semi-structured interviews with 26 BLV software professionals about software development meeting accessibility. We found four key themes related to in-person and remote software development meetings: (1) participants observed that certain meeting activities and software tools used in meetings were inaccessible, (2) participants performed additional labor in order to make meetings accessible, (3) participants avoided disclosing their disability during meetings due to fear of career repercussions, (4) participants suggested technical, social and organizational solutions for accessible meetings, including developing their own solutions. We suggest recommendations and design implications for future accessible software development meetings including technical and policy-driven solutions.

Co11ab: Augmenting Accessibility in Synchronous Collaborative Writing for People with Vision Impairments

Darren Gergle Anne Marie Piper T. B. McHugh + 1 lainnya

29 April 2022

Collaborative writing is an integral part of academic and professional work. Although some prior research has focused on accessibility in collaborative writing, we know little about how visually impaired writers work in real-time with sighted collaborators or how online editing tools could better support their work. Grounded in formative interviews and observations with eight screen reader users, we built Co11ab, a Google Docs extension that provides configurable audio cues to facilitate understanding who is editing (or edited) what and where in a shared document. Results from a design exploration with fifteen screen reader users, including three naturalistic sessions of use with sighted colleagues, reveal how screen reader users understand various auditory representations and use them to coordinate real-time collaborative writing. We revisit what collaboration awareness means for screen reader users and discuss design considerations for future systems.

Accessibility of High-Fidelity Prototyping Tools

Garreth W. Tigwell Kristen Shinohara Junchen Li

6 Mei 2021

High-fidelity prototyping tools are used by software designers and developers to iron out interface details without full implementation. However, the lack of visual accessibility in these tools creates a barrier for designers who may use screen readers, such as those who are vision impaired. We assessed conformance of four prototyping tools (Sketch, Adobe XD, Balsamiq, UXPin) with accessibility guidelines, using two screen readers (Narrator and VoiceOver), focusing our analysis on GUI element accessibility and critical workflows used to create prototypes. We found few tools were fully accessible, with 45.9% of GUI elements meeting accessibility criteria (34.2% partially supported accessibility, 19.9% not supporting accessibility). Accessibility issues stymied efforts to create prototypes using screen readers. Though no screen reader-tool pairs were completely accessible, the most accessible pairs were VoiceOver-Sketch, VoiceOver-Balsamiq, and Narrator-Balsamiq. We recommend prioritizing improved accessibility for input and control instruction, alternative text, focus order, canvas element properties, and keyboard operations.

Accessibility Barriers, Conflicts, and Repairs: Understanding the Experience of Professionals with Disabilities in Hybrid Meetings

Rahaf Alharbi Karl Henderson John Tang

19 April 2023

Workplaces around the globe are beginning to rapidly adopt hybrid meetings to conduct, plan, and organize their work. While previous literature explores the benefits and drawbacks of hybrid meetings, the experiences of professionals with disabilities are largely missing. With an orientation towards an accessible future of work, we interviewed 21 professionals with disabilities to unpack the accessibility barriers, opportunities, and conflicts of hybrid meetings. We highlight the creative ways professionals with disabilities developed workarounds and repairs to these accessibility tensions. Our paper expands the understanding of accessibility in hybrid meetings by identifying how the visibility of access labor may be affected by being in the room together with other colleagues or joining remotely. We also observed how hybrid configurations can require navigating accessibility conflicts specific to the location site of each participant. Building from our analysis, we offer practical suggestions and design directions to make hybrid meetings accessible.

#A11yDev: Understanding Contemporary Software Accessibility Practices from Twitter Conversations

S. Malek Ziyao He Syed Fatiul Huq + 1 lainnya

19 April 2023

It is crucial to make software, with its ever-growing influence on everyday lives, accessible to all, including people with disabilities. Despite promoting software accessibility through government regulations, development guidelines, tools and frameworks, investigations reveal a marketplace of inaccessible web and mobile applications. To better understand the limitations of contemporary software industry in adopting accessibility practices, it is necessary to construct a holistic view that combines the perspectives of software practitioners, stakeholders and end users. In this paper, we collect 637 conversations from Twitter to synthesize and qualitatively analyze discussions posted about software accessibility. Our findings observe an active community that provides feedback on inaccessible software, shares personal accounts of development practices and advocates for inclusivity. By perceiving software accessibility from process, profession and people viewpoints, we present current conventions, challenges and possible resolutions with four emergent themes: cost and incentives, awareness and advocacy, technology and resources, and integration and inclusion.

Daftar Referensi

0 referensi

Tidak ada referensi ditemukan.

Artikel yang Mensitasi

2 sitasi

"Do You Want Me to Participate or Not?": Investigating the Accessibility of Software Development Meetings for Blind and Low Vision Professionals

E. J. Edwards Isabela Figueira + 5 lainnya

11 Mei 2024

Scholars have investigated numerous barriers to accessible software development tools and processes for Blind and Low Vision (BLV) developers. However, the research community has yet to study the accessibility of software development meetings, which are known to play a crucial role in software development practice. We conducted semi-structured interviews with 26 BLV software professionals about software development meeting accessibility. We found four key themes related to in-person and remote software development meetings: (1) participants observed that certain meeting activities and software tools used in meetings were inaccessible, (2) participants performed additional labor in order to make meetings accessible, (3) participants avoided disclosing their disability during meetings due to fear of career repercussions, (4) participants suggested technical, social and organizational solutions for accessible meetings, including developing their own solutions. We suggest recommendations and design implications for future accessible software development meetings including technical and policy-driven solutions.

Community-Driven Information Accessibility: Online Sign Language Content Creation within d/Deaf Communities

Xin Tong Xiang Chang + 4 lainnya

19 April 2023

Information access is one of the most significant challenges faced by d/Deaf signers due to a lack of sign language information. Given the challenges in machine-driven solutions, we seek to understand how d/Deaf communities can support the growth of sign language content. Based on interviews with 12 d/Deaf people in China, we found that d/Deaf videos, i.e., sign language videos created by and for d/Deaf people, can be crucial information sources and educational materials. Combining content analysis of 360 d/Deaf videos to better understand this type of video, we show how d/Deaf communities co-create information accessibility through collaboration in content creation online. We uncover two major challenges that creators need to address, e.g., difficulties in interpretation and inconsistent content qualities. We propose potential design opportunities and future research directions to support d/Deaf people’s needs for sign language content through collaboration within d/Deaf communities.