Evaluating the effectiveness of virtual reality for safety-relevant training: a systematic review
Abstrak
The commercial release of affordable, low-cost, and consumer-ready virtual reality (VR) devices has increased the accessibility for researchers to investigate the benefits of VR technology including those aimed at education and training. VR technology provides several opportunities that may provide benefits over traditional training methods, this is particularly relevant for safety training due to its ability to safely simulate dangerous scenarios that would otherwise be difficult to access. When implementing a new technology, it is important to evaluate and validate its effectiveness. This paper presents a systematic review of VR safety-relevant training studies that perform an evaluation of their effectiveness. This comprehensive review includes 136 studies published between 2016 and August 2021. Results presented in this paper include application domains, study objectives, study designs, and evaluation measures. Results show that the majority of studies were applicable to health services with the majority focusing on effectiveness evaluation using true- or quasi-experimental design. This study then categorizes each reported evaluation measure into one of the four levels in Kirkpatrick’s model for training evaluation, results showed that the majority of studies evaluated learning (72.06%) and reaction (66.18%) levels with very few studies evaluating behavior and results levels. This study concludes by providing insights and recommendations to help future researchers make informed decisions when designing an effectiveness evaluation study for VR safety-relevant training applications.
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Eun-Young Kim Hyeon-Young Kim
22 Februari 2023
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Callaham A Brock Dipal Mistry Tom Lindsey
1 Desember 2023
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Ayah Hamad Bochen Jia
1 September 2022
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Norbert Graf Marcel Meyerheim Marvin Mergen
23 Juli 2024
Background In medical education, new technologies like Virtual Reality (VR) are increasingly integrated to enhance digital learning. Originally used to train surgical procedures, now use cases also cover emergency scenarios and non-technical skills like clinical decision-making. This scoping review aims to provide an overview of VR in medical education, including requirements, advantages, disadvantages, as well as evaluation methods and respective study results to establish a foundation for future VR integration into medical curricula. Methods This review follows the updated JBI methodology for scoping reviews and adheres to the respective PRISMA extension. We included reviews in English or German language from 2012 to March 2022 that examine the use of VR in education for medical and nursing students, registered nurses, and qualified physicians. Data extraction focused on medical specialties, subjects, curricula, technical/didactic requirements, evaluation methods and study outcomes as well as advantages and disadvantages of VR. Results A total of 763 records were identified. After eligibility assessment, 69 studies were included. Nearly half of them were published between 2021 and 2022, predominantly from high-income countries. Most reviews focused on surgical training in laparoscopic and minimally invasive procedures (43.5%) and included studies with qualified physicians as participants (43.5%). Technical, didactic and organisational requirements were highlighted and evaluations covering performance time and quality, skills acquisition and validity, often showed positive outcomes. Accessibility, repeatability, cost-effectiveness, and improved skill development were reported as advantages, while financial challenges, technical limitations, lack of scientific evidence, and potential user discomfort were cited as disadvantages. Discussion Despite a high potential of VR in medical education, there are mandatory requirements for its integration into medical curricula addressing challenges related to finances, technical limitations, and didactic aspects. The reported lack of standardised and validated guidelines for evaluating VR training must be overcome to enable high-quality evidence for VR usage in medical education. Interdisciplinary teams of software developers, AI experts, designers, medical didactics experts and end users are required to design useful VR courses. Technical issues and compromised realism can be mitigated by further technological advancements.
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