DOI: 10.1145/3613904.3642097
Terbit pada 11 Mei 2024 Pada International Conference on Human Factors in Computing Systems

Mapping Accessibility Assignments into Core Computer Science Topics: An Empirical Study with Interviews and Surveys of Instructors and Students

Yasmine N. Elglaly Catherine M. Baker Emily Kuang + 3 penulis

Abstrak

Incorporating accessibility education into undergraduate computer science (CS) programs is essential for preparing future technology professionals to create inclusive technology. However, many CS programs lack accessibility coverage, often confining it to human-computer interaction (HCI) courses. To address this gap, we developed accessibility assignments seamlessly integrated into core CS courses. We collaborated closely with ten instructors to select and customize these assignments to suit their needs. To evaluate the impact of these assignments, we conducted interviews with instructors and administered surveys and interviews with their students. Our findings indicate significant improvement in students' familiarity with accessibility concepts and confidence in implementation following completion of the assignments. However, their mindset and future interest in accessibility remained the same. Instructors found it straightforward to incorporate these assignments without compromising core computing concepts. In sum, we validated a foundation for effectively resourcing instructors with accessibility teaching materials and increasing their capacity in accessibility knowledge.

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Infusing Accessibility into Programming Courses

Yasmine N. Elglaly Lin Jia Kristen Shinohara + 1 lainnya

8 Mei 2021

Within computing education, accessibility topics are usually taught in Human Computer Interaction and Web Design courses. Few have included accessibility in programming courses as an add-on topic. We studied assignments that infuse accessibility into programming topics without impacting the core computing learning objectives. We present two examples, assignments that can be used in Introductory Programming and Object Oriented Programming courses. Both assignments cover accessibility in addition to the primary computing topic taught. We included the two assignments in two courses for two semesters, conducting surveys and interviews to understand the impact of the assignments on students’ learning of accessibility and computing. Our findings show this approach has potential to satisfy accessibility and programming learning objectives without overwhelming the students, though more work is needed to make sure that students are clear on the relationship between the assignments and technical accessibility knowledge.

A Systematic Analysis of Accessibility in Computing Education Research

C. Baker Kristen Shinohara Yasmine N. Elglaly

25 Februari 2020

Recent interest in accessibility emphasizes including it in computer science curriculum as key to producing effective computing professionals. Despite a general consensus that teaching accessibility in computing curriculum is good, there exist few tools and resources to support instructors in higher education. To better understand the relationship between accessibility in curriculum and research, we conducted a systematic literature review of papers in computing education. We analyzed the papers for the courses accessibility is covered in, the topics that are covered and pedagogies and assessment approaches that are used. Across this body of work, we found a number of key learning objectives commonly covered in computing education research, though it appeared the research did not evenly cover these objectives throughout curricula, nor did the research systematically investigate how learning objectives were integrated. Based on these results, we offer suggestions for future directions of accessibility education research and curriculum building.

Beyond HCI: The Need for Accessibility Across the CS Curriculum

Catherine M. Baker Yasmine N. Elglaly Anne Spencer Ross + 1 lainnya

7 Maret 2024

Few instructors include accessibility in computing education curriculum despite its importance in the computing field. Prior work on accessibility and CS education vary on what accessibility knowledge is appropriate for future computing professionals and is covered mainly in Human-Computer Interaction (HCI) and web design courses. In practice, there is no comprehensive list of learning objectives to characterize Accessibility as a competency even though it is an increasingly desired skillset across computing broadly. Moreover, in the soon-to-be-released CS2023, the Accessibility Knowledge Unit is nested within HCI. This placement fails to highlight the role accessibility plays throughout the CS curriculum, nor does it provide sufficient structure to guide CS educators. Thus, these efforts may not be enough to prepare future tech professionals with adequate accessibility skills to meet growing industry demand. We argue that Accessibility should be its own Knowledge Area within the CS curriculum. We present a set of knowledge units with topics and illustrative learning objectives for an Accessibility Knowledge Area in Computing Education. These objectives were produced through synthesizing computing education and accessible computing literature and discussions among the authors, who are subject matter experts in both computing education and accessibility. In this position paper, we make the case that Accessibility should be incorporated into computer science across the curriculum beyond just HCI, and we demonstrate how the knowledge units spans the different facets of computing. In addition to highlighting the cross-curriculum importance of Accessibility, the presented Knowledge Area outline provides structure for future work in creating teaching resources and guiding curricular integration.

Including Accessibility in Computer Science Education

C. Baker A. S. Ross Kristen Shinohara + 1 lainnya

22 Oktober 2022

Accessibility is an important skillset for computing graduates, however it is commonly not included in computing curriculums. The goal of this workshop is to bring together the relevant stakeholders who are interested in adding accessibility into the curriculum (e.g. computing educators, accessibility researchers, and industry professionals) to discuss what exactly we should be teaching regarding accessibility. The format of the workshop works to support two main goals, to provide a consensus on what should be taught by computing educators regarding accessibility and to provide those who have taught accessibility a chance to share and discuss what they have found to be successful. As a part of this workshop, we plan to draft a white paper that discusses the learning objectives and their relative priorities that were derived in the workshop.

ALL: Supporting Experiential Accessibility Education and Inclusive Software Development

Heather Moses Weishi Shi Daniel E. Krutz + 2 lainnya

26 September 2023

Creating accessible software is imperative for making software inclusive for all users.Unfortunately, the topic of accessibility is frequently excluded from computing education, leading to scenarios where students are unaware of either how to develop accessible software or see the need to create it. To address this challenge, we have created a set of educational labs that are systematically designed to not only inform students about fundamental topics in producing accessible software but also demonstrate its importance. Over the previous year, these labs were included in several Computer Science 2 offerings at the Rochester Institute of Technology, comprising a total of 500 student participants. This article discusses instructional observations from these offerings, some of which include the following: (i) many of the research findings from previous efforts remain true with the larger, more diverse evaluation; (ii) our created material and format reduced students’ belief that creating accessible software was difficult in relation to the baseline,; (iii) we observed that our created material and format benefited student opinion that creating accessible software is important, and (iv) computing majors may not be uniformly impacted by experiential educational accessibility material. The educational labs are publicly available on the project website (https://all.rit.edu).

Daftar Referensi

7 referensi

Beyond HCI: The Need for Accessibility Across the CS Curriculum

Catherine M. Baker Yasmine N. Elglaly + 2 lainnya

7 Maret 2024

Few instructors include accessibility in computing education curriculum despite its importance in the computing field. Prior work on accessibility and CS education vary on what accessibility knowledge is appropriate for future computing professionals and is covered mainly in Human-Computer Interaction (HCI) and web design courses. In practice, there is no comprehensive list of learning objectives to characterize Accessibility as a competency even though it is an increasingly desired skillset across computing broadly. Moreover, in the soon-to-be-released CS2023, the Accessibility Knowledge Unit is nested within HCI. This placement fails to highlight the role accessibility plays throughout the CS curriculum, nor does it provide sufficient structure to guide CS educators. Thus, these efforts may not be enough to prepare future tech professionals with adequate accessibility skills to meet growing industry demand. We argue that Accessibility should be its own Knowledge Area within the CS curriculum. We present a set of knowledge units with topics and illustrative learning objectives for an Accessibility Knowledge Area in Computing Education. These objectives were produced through synthesizing computing education and accessible computing literature and discussions among the authors, who are subject matter experts in both computing education and accessibility. In this position paper, we make the case that Accessibility should be incorporated into computer science across the curriculum beyond just HCI, and we demonstrate how the knowledge units spans the different facets of computing. In addition to highlighting the cross-curriculum importance of Accessibility, the presented Knowledge Area outline provides structure for future work in creating teaching resources and guiding curricular integration.

Infusing Accessibility into Programming Courses

Yasmine N. Elglaly Lin Jia + 2 lainnya

8 Mei 2021

Within computing education, accessibility topics are usually taught in Human Computer Interaction and Web Design courses. Few have included accessibility in programming courses as an add-on topic. We studied assignments that infuse accessibility into programming topics without impacting the core computing learning objectives. We present two examples, assignments that can be used in Introductory Programming and Object Oriented Programming courses. Both assignments cover accessibility in addition to the primary computing topic taught. We included the two assignments in two courses for two semesters, conducting surveys and interviews to understand the impact of the assignments on students’ learning of accessibility and computing. Our findings show this approach has potential to satisfy accessibility and programming learning objectives without overwhelming the students, though more work is needed to make sure that students are clear on the relationship between the assignments and technical accessibility knowledge.

What Do We Mean by “Accessibility Research”?: A Literature Survey of Accessibility Papers in CHI and ASSETS from 1994 to 2019

Leah Findlater Kelly Avery Mack + 4 lainnya

12 Januari 2021

Accessibility research has grown substantially in the past few decades, yet there has been no literature review of the field. To understand current and historical trends, we created and analyzed a dataset of accessibility papers appearing at CHI and ASSETS since ASSETS’ founding in 1994. We qualitatively coded areas of focus and methodological decisions for the past 10 years (2010-2019, N=506 papers), and analyzed paper counts and keywords over the full 26 years (N=836 papers). Our findings highlight areas that have received disproportionate attention and those that are underserved—for example, over 43% of papers in the past 10 years are on accessibility for blind and low vision people. We also capture common study characteristics, such as the roles of disabled and nondisabled participants as well as sample sizes (e.g., a median of 13 for participant groups with disabilities and older adults). We close by critically reflecting on gaps in the literature and offering guidance for future work in the field.

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