DOI: 10.1145/3638067.3638109
Terbit pada 16 Oktober 2023 Pada Simpósio Brasileiro de Fatores Humanos em Sistemas Computacionais

UX-MAPPER: A User eXperience Method to Analyze App Store Reviews

Elaine H. T. de Oliveira T. Conte W. Nakamura + 1 penulis

Abstrak

The mobile app market has grown over the last decades. With the rise of app stores, users can easily choose an app from thousands, making them less tolerant of low-quality apps. More than ever, users are looking for apps that provide not only valuable functionalities but pleasurable experiences. Hence, User eXperience (UX) became the differential to stand out from competitors. By understanding what factors affect UX, practitioners could focus on factors that lead to positive UX while mitigating those that affect UX negatively. In this context, reviews from app stores emerged as a valuable source of information to investigate such factors. However, analyzing millions of reviews is costly and time-consuming. This paper presents UX-MAPPER, an approach to analyzing app store reviews and supporting practitioners in identifying factors affecting UX. We applied the Design Science Research method to design UX-MAPPER iteratively and grounded on a solid theoretical background. We performed exploratory studies to investigate the problem, a systematic mapping study to identify factors that affect UX, and an empirical study with 14 participants with experience in requirements engineering to determine the relevance and acceptance of our proposal from practitioners’ perspectives. The participants considered it useful to improve the quality of existing apps and explore the reviews of competing apps to identify functionalities and features that users are requesting, liking, or hating. They were also willing to use it when it became available, highlighting our proposal’s usefulness and relevance in software development.

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Accessibility reviews collected from app stores may contain valuable information for improving apps accessibility. Recent studies have presented insightful information on accessibility reviews, but they were based on small datasets and focused on general accessibility concerns. In this paper, we analyzed accessibility reviews that report issues affecting users with visual disabilities or conditions. Such reviews were identified based on selection criteria applied over 179,519,598 reviews of popular apps on the Google Play Store. Our results show that only 0,003% of user reviews mention visual disabilities or conditions; accessibility reviews are associated with 36 visual disabilities or eye conditions; many users do not give precise feedback and refer to their disability using generic terms; accessibility reviews can be grouped into general topics of concerns related to different types of disabilities; and positive reviews are generally associated with high scores and negative feedback with lower scores.

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Abstract The concept of User Experience (UX) dates back to the 1990s, but a shared definition of UX is not available. As design integrates UX, different interpretations thereof can complicate the possibility to build upon previous literature and develop the field autonomously. Indeed, by analysing the literature, UX emerges as a cauldron of related and closely linked concepts. However, it is possible to find recurring attributes that emerge from those definitions, which are ascribable to two foci: the fundamental elements of the interaction (user, system, context) and typologies of experience (ergonomic, cognitive, and emotional). Those are used to build a framework. We have preliminarily investigated how UX is dealt with in design by mapping a sample of UX-related experimental articles published in design journals. We classified UX case studies based on the framework to individuate the UXs that emerge most frequently and the most studied ones in the design field. The two-focus framework allows the mapping of experiments involving UX in design, without highlighting specific favorable combinations. However, comprehensive studies dealing with all elements and UX typologies have not been found.

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