Understanding Discussions Around Culture Within Courses Covering Topics on Accessibility and Disability at U.S. Universities
Abstrak
Teaching accessibility is essential in training technologists and designers. However, the topics of accessibility and disability are vast and intersect with culture (social constructions). Since cultural background is an influential factor in design decisions, which could have implications for accessible design, we wanted to understand whether and how courses at U.S. institutions address the importance of cultural influences when teaching accessibility and disability topics. We surveyed 72 students from U.S. institutions and ran 14 follow-up interviews with students who took technical and non-technical courses. Using reflexive thematic analysis, we found similarities and differences in how technical and non-technical courses approach accessibility teaching. We found a lack of cultural focus in accessibility teaching in the technical courses, which can be improved by adopting teaching approaches from non-technical courses. We also make recommendations to improve course design, such as including people from different cultures and disabilities to help develop courses.
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Qiwen Zhao Vaishnavi Mande Matt Huenerfauth + 4 lainnya
26 Oktober 2020
With an increasing demand for computing professionals with skills in accessibility, it is important for university faculty to select effective methods for educating computing students about barriers faced by users with disabilities and approaches to improving accessibility. While some prior work had evaluated accessibility educational interventions, many prior studies have consisted of firsthand reports from faculty or short-term evaluations. This paper reports on the results of a systematic evaluation of methods for teaching accessibility from a longitudinal study across 29 sections of a human-computer interaction course (required for students in a computing degree program), as taught by 10 distinct professors, throughout four years, with over 400 students. A control condition (course without accessibility content) was compared to four intervention conditions: week of lectures on accessibility, team design project requiring some accessibility consideration, interaction with someone with a disability, and collaboration with a team member with a disability. Comparing survey data immediately before and after the course, we found that the Lectures, Projects, and Interaction conditions were effective in increasing students' likelihood to consider people with disabilities on a design scenario, awareness of accessibility barriers, and knowledge of technical approaches for improving accessibility - with students in the Team Member condition having higher scores on the final measure only. However, comparing survey responses from students immediately before the course and from approximately 2 years later, almost no significant gains were observed, suggesting that interventions within a single course are insufficient for producing long-term changes in measures of students’ accessibility learning. This study contributes to empirical knowledge to inform university faculty in selecting effective methods for teaching accessibility, and it motivates further research on how to achieve long-term changes in accessibility knowledge, e.g. by reinforcing accessibility throughout a degree program.
Yasmine N. Elglaly Catherine M. Baker Emily Kuang + 3 lainnya
11 Mei 2024
Incorporating accessibility education into undergraduate computer science (CS) programs is essential for preparing future technology professionals to create inclusive technology. However, many CS programs lack accessibility coverage, often confining it to human-computer interaction (HCI) courses. To address this gap, we developed accessibility assignments seamlessly integrated into core CS courses. We collaborated closely with ten instructors to select and customize these assignments to suit their needs. To evaluate the impact of these assignments, we conducted interviews with instructors and administered surveys and interviews with their students. Our findings indicate significant improvement in students' familiarity with accessibility concepts and confidence in implementation following completion of the assignments. However, their mindset and future interest in accessibility remained the same. Instructors found it straightforward to incorporate these assignments without compromising core computing concepts. In sum, we validated a foundation for effectively resourcing instructors with accessibility teaching materials and increasing their capacity in accessibility knowledge.
Swaroop Joshi P. Parthasarathy
16 Juni 2024
In recent years, there has been rising interest from both governments and private industry in developing software that is accessible to all, including people with disabilities. However, the computer science (CS) courses that ought to prepare future professionals to develop such accessible software hardly cover topics related to accessibility. While there is growing literature on incorporating accessibility topics in computing education in the West, there is little work on this in the Global South, particularly in India, which has a large number of computing students and software professionals. In this replication report, we present (A) our findings from a replication of surveys used in the US and Switzerland on who teaches accessibility and barriers to teaching accessibility and (B) a qualitative analysis of perceptions of CS faculty in India about digital accessibility and teaching accessibility. Our study corroborates the findings of the earlier surveys: very few CS faculty teach accessibility, and the top barriers they perceive are the same. The qualitative analysis further reveals that the faculty in India need training on accessibility concepts and disabilities sensitization, and exposure to existing and ongoing CS education research and pedagogies. In light of these findings, we present recommendations aimed at addressing these challenges and enhancing the integration of accessibility into computing education.
Qiwen Zhao Rachel Celestine Matt Huenerfauth + 5 lainnya
19 April 2020
We investigate the degree to which undergraduate computing students in a United States university consider accessibility several years after instruction. Prior work has found that cultural and ethical norms become ingrained early in STEM professionals’ careers; so, we focus on students approaching graduation and after an internship experience, who are just getting started in their career. In semi-structured interviews, a majority of these final-year computing students (14 of 16) indicated that they were not motivated to improve their skills in accessibility, attributing this to not being required to consider accessibility in subsequent work or classes, not seeing accessibility as an essential skill in their profession, and challenges due to a learn-it-on-your-own approach in computing. Participants suggested instructional methods and topics that they believed would have better prepared them for considering accessibility. A survey of 114 additional final-year students revealed similar themes, including that students did not personally view accessibility training as essential career preparation. Prior research has largely focused on evaluating short-term changes in students’ knowledge after an educational intervention. Therefore, by focusing on students several years after an intervention, this work highlights lingering barriers for university programs in promoting accessibility among rising computing professionals.
Yasmine N. Elglaly Lin Jia Kristen Shinohara + 1 lainnya
8 Mei 2021
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Daftar Referensi
4 referensiAccessibility of High-Fidelity Prototyping Tools
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High-fidelity prototyping tools are used by software designers and developers to iron out interface details without full implementation. However, the lack of visual accessibility in these tools creates a barrier for designers who may use screen readers, such as those who are vision impaired. We assessed conformance of four prototyping tools (Sketch, Adobe XD, Balsamiq, UXPin) with accessibility guidelines, using two screen readers (Narrator and VoiceOver), focusing our analysis on GUI element accessibility and critical workflows used to create prototypes. We found few tools were fully accessible, with 45.9% of GUI elements meeting accessibility criteria (34.2% partially supported accessibility, 19.9% not supporting accessibility). Accessibility issues stymied efforts to create prototypes using screen readers. Though no screen reader-tool pairs were completely accessible, the most accessible pairs were VoiceOver-Sketch, VoiceOver-Balsamiq, and Narrator-Balsamiq. We recommend prioritizing improved accessibility for input and control instruction, alternative text, focus order, canvas element properties, and keyboard operations.
What Do We Mean by “Accessibility Research”?: A Literature Survey of Accessibility Papers in CHI and ASSETS from 1994 to 2019
Leah Findlater Kelly Avery Mack + 4 lainnya
12 Januari 2021
Accessibility research has grown substantially in the past few decades, yet there has been no literature review of the field. To understand current and historical trends, we created and analyzed a dataset of accessibility papers appearing at CHI and ASSETS since ASSETS’ founding in 1994. We qualitatively coded areas of focus and methodological decisions for the past 10 years (2010-2019, N=506 papers), and analyzed paper counts and keywords over the full 26 years (N=836 papers). Our findings highlight areas that have received disproportionate attention and those that are underserved—for example, over 43% of papers in the past 10 years are on accessibility for blind and low vision people. We also capture common study characteristics, such as the roles of disabled and nondisabled participants as well as sample sizes (e.g., a median of 13 for participant groups with disabilities and older adults). We close by critically reflecting on gaps in the literature and offering guidance for future work in the field.
Comparison of Methods for Teaching Accessibility in University Computing Courses
Qiwen Zhao Vaishnavi Mande + 5 lainnya
26 Oktober 2020
With an increasing demand for computing professionals with skills in accessibility, it is important for university faculty to select effective methods for educating computing students about barriers faced by users with disabilities and approaches to improving accessibility. While some prior work had evaluated accessibility educational interventions, many prior studies have consisted of firsthand reports from faculty or short-term evaluations. This paper reports on the results of a systematic evaluation of methods for teaching accessibility from a longitudinal study across 29 sections of a human-computer interaction course (required for students in a computing degree program), as taught by 10 distinct professors, throughout four years, with over 400 students. A control condition (course without accessibility content) was compared to four intervention conditions: week of lectures on accessibility, team design project requiring some accessibility consideration, interaction with someone with a disability, and collaboration with a team member with a disability. Comparing survey data immediately before and after the course, we found that the Lectures, Projects, and Interaction conditions were effective in increasing students' likelihood to consider people with disabilities on a design scenario, awareness of accessibility barriers, and knowledge of technical approaches for improving accessibility - with students in the Team Member condition having higher scores on the final measure only. However, comparing survey responses from students immediately before the course and from approximately 2 years later, almost no significant gains were observed, suggesting that interventions within a single course are insufficient for producing long-term changes in measures of students’ accessibility learning. This study contributes to empirical knowledge to inform university faculty in selecting effective methods for teaching accessibility, and it motivates further research on how to achieve long-term changes in accessibility knowledge, e.g. by reinforcing accessibility throughout a degree program.
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